Digital artist with over 7 years of experience in the CG industry, specializing in surfacing and look-dev. Experienced in creating stylized and realistic textures using a variety of software, including Mari, Substance Painter, and Photoshop. Skilled in building shaders in Renderman, Arnold, and Katana. Proficient in 3D modeling using Maya, Zbrush, and Houdini.
Work Experience
Digital Artist 2022 June - 2023 March
Animal Logic
• Created semi-realistic stylized textures for props and environment set pieces using Mari
• Delivered hard surface and organic assets in USD materials inside of Houdini
Senior surfacer 2021 June - 2022 June
WildBrain
SONIC PRIME
• Consolidated SetSection and rendered the SetSection with Arnold renderer in Katana
• Set up shaders in metal/roughness work-flow
• Created hand-painted stylized textures using Substance Painter and Photoshop
Senior Modeler / surfacer 2021 March - 2021 June
WildBrain
LEGO FRIENDS
• Created 3D assets using Maya and Zbrush to match provided look-target
• Made PBR procedural textures with Substance Designer
• Imported 3D modeled and surfaced assets into Unreal Engine
Generalist / Look -Dev artist 2020 March - 2020 April
GoldTooth Creative
• Created realistic textures for assets using Mari and Photoshop
• Look-developed shaders in Arnold shader in Maya
• Retopologized prebuilt assets in Maya
Generalist / Look -Dev artist 2017 July - 2020 March
Bron studios
The Willoughbys
• Used node graph in Mari v3.3 to create textures for PBR specular/roughness work-flow
• Constructed shaders in Katana with Renderman renderer
• Generated seamless procedural textures with Substance Designer
• Animated textures/shaders using Katana expression and provided control of the animation to Lighters
• Troubleshooted look-dev related kick-backs and resolved errors
• Created hairs for characters and props using Xgen in Maya 2017
Look-Dev artist 2016 august - 2017 July
Bron Studios
Henchmen
• Created hand-painted style textures for environment using Mari
• Fixed Lookdev Set Renders with Paint-Over technique in Photoshop and Nuke
• Painted source image for Matte Painting with Photoshop
Associate lighter 2016 april - 2016 July
Electronic Arts
• Assisted fixing lighting related bugs in in-game stadiums.
• Helped creating VTAR for stadium glares and responsible for tuning the flares.
Environment Artist 2015 July - DEC
Dash Punks
• Created Environment Art Bible.
• Designed and Created moodboards and environmental concept art in accordance to the Art Bible.
• Modelled and textured over 150 low-poly hazards, pick-ups, modular walls and floor tiles and Set dress all 3 levels (3D assets) using Autodesk Maya.
• Created shaders using Shader Forge, a visual scripting plugin for Unity 5.
2D Artist 2015 March - July
Artist Men of Attrition
• Designed and created all of the characters, pick-ups, hazards and background tiles (2D assets) using a combination of hand-drawn and digital painting with Adobe Photoshop.
• Animated all of the characters using the Unity 5 Animator.
• Designed and illustrated UI assets for the Heads Up Display, Front End menu, and Pause Menu.
Graphic Designer 2014 Jan - Dec
The Guidebook
• Layout and advertisement design and cover/spot illustrations.
• Managed and created images to help readers to understand story.
• Great understanding of procedures for publication and keeping deadline.
• Scheduled and posted articles on the official website and Facebook.
Illustrator 2013 May - 2014 May
Cyber Hankuk University of Foreign Studies
• Designed and created over 200 character illustrations for an online Spanish language course.
• Regularly updated illustrations weekly and revised upon client request.
Concept Artist (contract) 2014 Feb - 2014 Mar
Archiact Interactive
• Illustrated black and white environment concept art.
• Colored 4 pre-existed monster characters.
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